New Gig!

I have some exciting news: I will be writing for Urban Gaming Elite! As a longtime gamer, I’m thrilled to have the opportunity to write about an industry that I love.

You can check out my first article here. It’s a preview of a promising RTS game called 0 A.D. If you liked Age of Empires, you’ll probably like 0 A.D. It’s being developed by a team of volunteers from all over the world, and it will be totally free to play when it finally launches. There’s no release date as of yet, but in the meantime, you can play with the alpha build. It’s definitely worth a look.

Some random thoughts that didn’t make it into my article:

  • I question the decision to use Middle Egyptian building names for the Ptolemaic faction. Admittedly, I’m not much of an expert on the Greco-Roman period because it’s boring, but my understanding is that Greek was the language of administration. And if you want to get really pedantic, you could argue that Demotic would be a better choice than Middle Egyptian since Middle Egyptian was only used in highly formal contexts by the Ptolemaic era.
  • The ships look awesome. It’s just a shame you can’t really do much with them at the moment since the AI doesn’t know how to use them yet.
  • I wish the game had more non-Mediterranean civilizations. It seems strange that the Seleucids, Ptolemies, and Macedonians each get their own faction, yet there isn’t a single faction from Eastern Asia (though India is represented by the Mauryans).
  • The game places some annoying restrictions on construction (e.g., you have to build towers a certain distance apart, and civic centers have to be placed a certain distance from resources). One of the great things about old-school RTS games like Age of Empires II is that the game lets you do whatever the hell you want. Want to build fifteen towers right next to each other? You can do that!  Want to build a dozen castles? You can do that, too! The best games are the ones that give you the freedom to do silly things instead of holding your hand or trying to nudge you toward a certain course of action.
  • The skirmish maps suffer from Diablo III Syndrome (i.e., they look really pretty, but they get old after a while since there’s insufficient randomization). I hope the game will eventually have a fully random map mode. Hand-designed maps based on real-world geography are nice, but they reduce the replay value since you eventually come to know them like the back of your hand.

Age of Empires II: HD Edition

Age of Empires II: The Age of Kings was a huge part of my adolescence. It was one of the first games that I actively looked forward to, and I was so excited when it finally came out. The coolest thing about it was that I could play as the Byzantines. I was really interested in the Byzantine Empire in high school (I used to read Donald Nicol’s Byzantium and Venice and Warren Treadgold’s History of the Byzantine State and Society during study hall), and I would spend hours skirmishing against the Turks with my hordes of cataphracts. I wasn’t a very good player though–I was more focused on historical accuracy than playing a good game. I was obsessed with deploying my units in historically accurate ratios, regardless of what was actually needed to counter my opponents, and I refused to use units that the Byzantines didn’t use in real life (e.g., camels and hand cannoneers). Although I eventually moved on to other games, I always had a soft spot for AoE 2. When I saw that Microsoft had released an HD version of the game through Steam, I knew I had to buy it.

I purchased the deluxe edition, so in addition to a remastered version of the original game and The Conquerors expansion pack, I also got The Forgotten, a new expansion pack that started out as a fan-made mod. Although my inner cheapskate caviled at the idea of paying for a game I already owned, I’m really glad I bought it. The graphical changes in the HD edition are nice (the most noticeable change is that water now ripples with waves instead of looking like a painting), but the new civilizations are where the game really shines. I’m particularly glad that the Italians have finally made it into AoE 2. As a teen, I was frustrated by their absence from the original game since I wanted to recreate things like the Byzantine-Venetian War. I usually ended up playing as the Goths and pretending to be Venice, but that wasn’t very satisfying (huskarls aren’t terribly Venetian!).

The mighty Byzantine army. I've added a mod that changes the unit graphics, so they look a bit different than those found in the original game.
The mighty Byzantine army. I’ve added a mod that changes the unit graphics, so they look a bit different than those found in the original game.

I haven’t played all five of the new civs yet, only the Italians and the Slavs. Those two are quite interesting to play, though. The Italians actually have two unique units, the Genoese Crossbowman (archer with an attack bonus vs. cavalry) and the Condottiero (infantry with an attack bonus against gunpowder units), and their cheaper maritime technologies gives them a boost on water maps (though it would have been nice if the ships themselves received a boost). The Slavs have great infantry (one of their unique technologies, Druzhina, gives them trample damage like the Byzantines’ cataphracts), and their unique unit, the Boyar, is a horseman who can tank. They also get cheaper siege units, which can be a huge advantage (after watching Resonance22’s YouTube channel, I’ve learned to appreciate the power of massed onagers!).

The computer’s AI has also been improved. It’s still not as skillful as a human player, obviously, but it can give you an interesting game. My big complaint is that it doesn’t seem to be good at varying its strategies based on the strengths of the civilization it’s playing. No matter which civ it is, the AI likes to build lots of light cavalry and pikemen. That being said, it does tend to build lots of paladins when playing as the Franks and lots of monks when playing as the Slavs (few things are more frustrating than running into a wall of 15-20 monks chanting away, particularly if you haven’t researched Faith yet!), but that seems to be the extent of its civ-specific strategies. Unfortunately, the units’ AI is still pretty stupid. Villagers will frequently stand around doing nothing as if they’re stoned, and your military units seem to have a death wish (the latter can be overcome to some extent by setting their attitude to “stand ground,” but this can turn them into strict pacifists who won’t intervene if one of their brethren is being attacked). Don’t even get me started on the pathfinding…

What I really love about AoE 2 though is the old-school economic management. Modern RTS games tend to dumb-down simplify the economic aspect of the game in order to focus on combat. Maybe I’m weird, but I like the challenge of building a diverse economy and keeping it balanced. At the beginning of the game, you’re often chronically short of resources as you build your empire, so it’s rewarding when you finally reach the point where you can build whatever you want.

I also love the degree of freedom that AoE 2 gives you. Newer games seem to like placing restrictions on the player. In Age of Empires III, for example, certain buildings can only be built in limited numbers, and that kind of irks me. If I want to build more than one church or a gazillion houses, I should be able to. I don’t want to be trammeled or have my hand held by the designers; I want the freedom to do crazy things, like attack with mass monks.

All in all, I highly recommend AoE 2 HD. The base game has held up very well. The graphics are still appealing, and they don’t look as dated as those found in early 3-D RTS games such as Empire Earth. There are, however, a few niggling quality-of-life issues. There’s no automated scouting button, so you’ll have to maneuver your scout around the map by hand, and the system for replenishing your farms is kind of clunky. But these are really just trifles, and they’re not annoying enough to tarnish the overall gameplay experience. It’s a first-class game, and I’m glad that it’s been made available for a new generation of gamers to enjoy.