Once Upon a Time: “Going Home”

After weeks of tedious Neverland episodes, Once Upon a Time has finally emerged from the doldrums. Last Sunday’s mid-season finale, “Going Home,” closed the book on the Peter Pan storyline and sent the plot off in new and unexpected directions.

At the end of the previous episode, Pan!Henry stole The Curse from Regina in a bid to turn Storybrooke into the new Neverland. I’d been wondering how he was going to cast it since it has a rather nasty material component (the heart of the thing you love most). As far as I can tell, Pan never loved anyone except himself, and ripping out his own heart to cast The Curse would be rather counterproductive.

But, as Pan!Henry helpfully explains to Felix, love isn’t just romance or a familial bond. It can also be loyal friendship, and Felix has always been devoted to Pan. Sadly, Pan repays this loyalty by ripping out Felix’s heart and crushing it to dust before dropping it into the magic wishing well along with the other ingredients for The Curse. Great clouds of green smoke start billowing out of the well, letting us know that something wicked is coming to Storybrooke.

Naturally, the only way to stop The Curse is with the aid of a magical MacGuffin: the wand of the never-before-mentioned ‘Black Fairy.’  Apparently, the Blue Fairy/Mother Superior had it stashed in the convent, and Hook, Charming, Neal, and Tinkerbell rush off to find it. They go to the chapel, where the Blue Fairy is apparently lying in state after being killed in the previous episode, only to run into Pan’s shadow. There’s a CGI fight and Tinkerbell ends up trapping the shadow in Neal’s coconut nightlight thingy before throwing it onto a very conveniently located fire. Once the shadow is dead, the Blue Fairy springs back to life and hands over the wand. Oddly enough, the other townspeople seem pretty blase about her sudden revivification.

Fun fact: evil magical shadows can't penetrate wooden pews.
Photo Credit: ABC/Jack Rowand

Stopping The Curse will also require the destruction of the scroll on which it was written. In order to get it, the townspeople decide to pull a reverse Freaky Friday and switch Pan and Henry back into their proper bodies. As a precaution, Rumple decides to slap Greg and Tamara’s (remember them?) anti-magic bracelet on Pan’s arm so that he’ll be powerless when he returns to his body.

The body-switch spell works perfectly, but alas, Rumple forgot that Pan was Greg and Tamara’s boss, so the cuff doesn’t work on him. Pan promptly transfers the cuff to Rumple’s arm, divesting the Dark One of all his tricks. Pan also takes the opportunity to rub salt into the wound by telling his son that he never loved him, not even for a moment. Ouch. He leaves Rumple on the floor, confident that his father will revert to his cowardly nature now that he can’t hide behind his magic.

I really like the following scene where Rumple struggles to get the cuff off. For a moment, it looks like he might hack off his hand with a cutlass, which is a nice little callback to how he deliberately injured himself in order to get out of fighting in the Ogre Wars.

Meanwhile, Henry is reunited with his body and has a nice group hug with his family. Regina takes The Curse and immediately collapses. When she wakes up, Pan arrives and freezes everyone as he tries to figure out who to kill first. But he’s stopped by Rumple (who didn’t cut off his hand after all), who reminds Pan that he isn’t the only one with a detachable shadow. Rumple’s shadow returns with the Dark One dagger that Rumple hid when he was in Neverland, which Rumple uses to skewer his dad.. Pan transforms back into a middle-aged man, and there’s a sweet little moment as Rumple kisses his dad right before they poof away in a cloud of smoke. It’s hard to believe that Rumple is actually gone for good when a tertiary character like the Blue Fairy didn’t even stay dead for an entire episode, but it was still a very touching scene. It was also a nice way for the writers to fulfill the longstanding prophecy that “the boy” would be Rumple’s undoing.

The rest of the episode is pretty much a conga line of sadness. Regina says that the only way to save everyone from The Curse is to transport them back to the Enchanted Forest, but Henry, having been born in the Land Without Magic, won’t be able to come, though Emma can stay with him because she’s the Savior. As always, magic comes with a price, and Regina’s price is that she’ll never be able to see her beloved son again. Emma and Henry will also lose all their memories of Storybrooke and its inhabitants.

With Green Clouds of Doom rushing across town, Henry and Emma say their goodbyes, and I loved how Henry finally told Regina that he was wrong about her: she wasn’t a villain after all, and he loved her. As a final gift to Emma and Henry, Regina gives them false memories of a happy life together, one where Emma never gave Henry up for adoption. Regina re-casts The Curse to send everyone back to the Enchanted Forest, and her Purple Clouds of Doom envelop everyone just as Emma and Henry cross the town line in her trusty yellow Beetle.

We then jump ahead a year and see Emma and Henry going about their usual morning routine in New York City. It’s all very happy and domestic, but then there’s a knock at the door. When Emma goes to answer it, there’s a hunky pirate on her doorstep who breathlessly tells her that her parents are in trouble. She’s like “WTF?” and Hook tries to make her remember using True Love’s Kiss (TM), but she responds by kneeing him in his treasure chest before slamming the door in his stubbly face.

I swear I don't just watch the show for the eye candy.
Gratuitous Captain Hook pic. You’re welcome. Photo Credit: ABC/Jack Rowand

Although there were some uneven moments (Felix being the thing that Pan loved most seemed like a bit of an asspull, as did the Black Fairy’s wand) and the repeated bits about hope and happy endings got a bit saccharine, the final moments more than make up for those deficiencies. Even though we viewers know that the Storybrookers aren’t saying goodbye for realz (this is a mid-season finale, not a series finale!), the scenes between Rumple and Pan and Regina, Emma, and Henry still tugged at the heartstrings. I also liked how the episode contributed to Rumple and Regina’s character development. Regina finally shed her villain persona, while Rumple showed once and for all that he’s not a coward.

The only bad news is that the show is on hiatus until the spring premiere on March 9. The promos suggest that the Wicked Witch of the West will become the new Big Bad. It will be interesting to see her as a villain again after Gregory Maguire rehabilitated her in Wicked.

“The Cobra Strikes” Recap (GI Joe S1 E1)

And now for something completely different…

Like many children of the 90s, GI Joe was a huge part of my childhood. Watching the cartoon was an integral part of my after-school ritual, and I owned most of the action figures (well, most of the Cobra ones). Ironically, I never cared much for the Joes themselves. Cobra always seemed to have more interesting characters and cooler equipment (Destro’s Dominator was a particular favorite—I still remember how happy I was when I unwrapped that on Christmas morning!).

As I got older, GI Joe faded from my consciousness, and I haven’t paid much attention to the franchise in the intervening years. I didn’t even see the live-action movies that were released recently. But I’ve been on a nostalgia kick recently, and when I noticed that I could stream the Sunbow version of the cartoon on Netflix, I decided to take a trip down memory lane. Since I’m sure I’m not the only one with fond memories of GI Joe, I thought I’d try my hand at recapping. So without further ado, let’s dive in. Yo Joe!

We open with several fighter jets flying over sandy terrain. They land at an airbase, and Token Black Joe (aka Stalker), Token Ninja (aka Snake Eyes), and the Idiot-in-Chief (aka Duke) are standing around chatting about the new planes, which are apparently called Sky-Strikers. Snake Eyes ducks as Stalker and Duke are nearly flattened as a Sky-Striker nearly lands on top of them! Holy shit! I’ve never flown a plane in my life, but even I know that you’re generally supposed to limit takeoffs and landings to designated runways. You can’t just plop the plane down wherever the hell you choose. Don’t the Joes teach their pilots anything? Or maybe Duke & Co. were kvetching out on the runway, in which case they deserve to win the Darwin Award.

Duke is understandably annoyed that someone just tried to flatten him with a jet, and he expresses his exasperation in a very kid-friendly manner by threatening to “kick the mustard out of that hot dog.” When the rogue Sky-Striker finally lands, he calls the pilot a “bacteria brain” and invites them to come down “so we can discuss your future as a mental patient.” Sorry, Duke; your clever repartee needs work.

When the cockpit opens, we see that the plane was piloted by none other than Scarlett, who laughingly asks Duke where his sense of adventure went. Lady, you almost crushed them with your plane. That’s not really a cute oopsie. In fact, it’s a miracle that they’re still alive. Even if Scarlett was just skimming over them without actually touching down, I’m pretty sure that the heat from the Sky-Striker’s engines should have turned them into crispy critters. I guess when you’re a Joe, you don’t have to worry about pesky things like convection.

Duke helps Scarlett down from the aircraft, and we get some tame romantic banter. This show was aimed young boys, after all. But the romance is swiftly interrupted by an air-raid siren as several black jet-fighters come into view. Given their coloration, they obviously belong to Cobra, and although they’re never identified in the episode, they look a lot like the Cobra Liquidator that I used to own. Fun fact: when I bought the Liquidator, my dad said it sounded like something diarrhea-related. Now whenever I hear the word ‘liquidator,’ I think of an aircraft that shoots ass-chowder. Thanks, Dad!

The Liquidator squadron is led by Major Bludd, an Australian mercenary in Cobra’s employ who has a Snidely Whiplash-mustache and an eye patch. Like all good Cobra mooks, he rallies his troops with the traditional Cobra battle cry: “Reeeetrrrrreeaaaat!” “Cobraaaaaaaaaaa!”

Because this is the very beginning of the episode, Cobra actually gets to have a modicum of success. Don’t worry, it won’t last long. Duke tackles Scarlett to save her from being strafed even though both Joe and Cobra lasers appear to be incapable of damaging human flesh. I think he just wanted to cop a feel.

After fondling saving Scarlett, Duke puts on his Captain Obvious hat and announces that Cobra is after the Sky-Strikers. No shit, Sherlock. Half the planes on the tarmac are smoldering wrecks, and you’ve just now realized that Cobra might be after them? This, ladies and gentlemen, is the man in charge of America’s ‘elite fighting force.’ Thankfully for the Free World, Cobra is led by someone equally stupid.

Now that the Joes finally realize what Cobra is after, the Liquidators seem to lose the ability to target the Sky-Strikers. Their missiles explode harmlessly around the remaining craft, allowing the Joes to get them airborne without too much difficulty. Major Bludd orders the Liquidators to keep the Sky-Strikers pinned down, but the Idiot Ball is firmly in Cobra’s hands now. Two Liquidators dive to intercept Duke’s Sky-Striker, but thanks to his fancy throttle work, they crash into the ground instead. I’m not quite sure why they felt the need to dive down like that when they could have easily attacked the plane with missiles or lasers. Were the Cobra pilots planning to hold down Duke’s plane with their wings or something?

The moment the Liquidators start taking damage, Major Bludd wusses out and orders a retreat. Back on the ground, Duke shrewdly deduces that Cobra is “up to something big.”

The scene shifts to someplace dark and stormy. We see a tortuous path up the side of a mountain, and vaguely ‘oriental’ music plays as the camera reveals a giant cobra-themed castle. As small party makes its way up the path, they are being watched from the balcony by a man in a blue uniform (I could pretend I don’t know who he is, but it’s Cobra Commander). I wonder how the hell he can see them since it’s quite dark out and they’re still rather far away from Castle Greyskull Cobra. But since this is Cobra Commander, it’s entirely possible that his chrome faceplate thingy gives him super vision or something.

At the door of Castle Cobra, a hooded figure who looks like one of the wizards from Magicka makes a grandiloquent speech that scares the shit out of his Generic Native Porters. The four cobras near the door start undulating, and the natives decide that it’s time to get the fuck out of there. Hooded Guy asks for admittance, and one of the undulating cobras opens its mouth so Hooded Guy can get his palm scanned. When I saw this episode as a kid, I remember thinking that was a cool touch. It seemed so wild and futuristic in the early 90s.

Once the door opens, Hooded Guy walks inside, totally ignoring the large packages that the porters abandoned when they fled. I guess he figures that’s not his problem. Inside, he finds Cobra Commander waiting for him in the throne room. The throne is mounted on a rotating platform, and when Hooded Guy first enters, Cobra Commander is staring at the wall for some reason. I get that it’s more dramatic to have him suddenly swivel into view, but it’s one of those things that just seems stupid when you actually think about it. Unless, of course, Cobra Commander was doing something private like watching Xtube while he waited for Hooded Guy to arrive….

Cobra Commander immediately starts bitching at Hooded Guy (who we soon learn is actually Destro) for being late. Destro has one of the few genuinely amusing lines in the episode when he snarks about how it was difficult to reach this “ridiculously melodramatic location.” Cobra Commander blathers on about how he designed the ‘Cobra Temple’ to guarantee secrecy and security, and I roll my eyes. If secrecy is a top priority, maybe setting up shop in a building festooned with cobras isn’t the best idea. Just sayin’. Sure, it’s on top of a ginormous mountain, but surely the Joes have satellites….

Meanwhile, some mooks have been unpacking the swag that Destro brought with him, revealing glass tanks filled with red crystals, dark-blue water, and what looks like gold dust. We don’t actually learn what these three things are, though Cobra Commander refers to them as “exotic substances.” He then yells for his mooks to raise the MASS device from its convenient storage location under the floor. The MASS device looks like a chunky fountain pen with a giant diamond for a nib, and its control panel has lots and lots of colorful buttons. Cobra Commander is worried that it won’t be able to reach its target, but Destro whips out a silver-dollar-sized microchip emblazoned with the Cobra logo, complete with glowing LCD eyes. Apparently, it’s a homing device that will ensure accurate targeting.

The scene shifts to a military facility of some sort, where some military bigwig with a ‘stache is explaining to Duke that he has a special task for the Joes. They’re joined by a stout woman in a uniform who promptly asks the general if he’s filled out the necessary paperwork to get the Joes’ services. And what the hell is up with her voice? She sounds slightly giggly, like she’s stoned or something. We see Duke’s reaction shot, and it’s one of over-the-top disgust, which makes me wonder if Bureaucrat Barbie didn’t flash him while she was nattering on about paperwork.

Apparently, Bureaucrat Barbie is actually Major Juanita Hooper from the Pentagon’s Office of Budget and Accounting. Duke salutes her and walks past, which causes Major Hooper to get on her Huffy bike for some reason. What did she want him to do? Slap her on the ass?

The general takes Duke and Major Hooper to a gigantic silo that apparently holds a satellite. Duke immediately realizes that the general wants the Joes to try to break in to test the facility’s defenses, and the general agrees. Major Hooper complains that the plan is too expensive while tugging on her earlobe like she’s Carol Burnett. Gee, I wonder if that could be significant!

Duke is asked when the Joes can take a crack at the installation, and he says they can do it right now. Damn, the Joes are crazy prepared if they can launch an attack like that on a moment’s notice. We then cut to a montage of various Joes sneaking into the compound. Snake Eyes sneaks in while clinging to the bottom of a truck, Scarlett jumps from a plane and flies in with a jetpack (did Duke order the plane to circle the facility on the off-chance the Joes would be asked to attack it?), and Stalker just barges in on a motorcycle equipped with magic lasers that can make a chainlink fence explode. All three of the Joes have these nifty little wristwatches with three little lights, and when each one of them enters the compound, they tap the watch to make one of the lights turn on (I guess all GI Joe missions have three stages).

Anyway, Stalker does an Evel Knievel-type jump over a tank, leaping from his bike before it crashes. Watching the conflagration caused by Stalker’s bike from the control room(?), the general declares that the Joes have blown it. Major Hooper dismisses the idea that the Joes could breach the compound as “totally ludicrous” while rubbing her earlobe again (subtlety was never this show’s strong suit). Of course, that’s the cue for Stalker, Scarlett, and Snake Eyes to burst through a grate in the ceiling. General Moustache promptly declares that the Joes’ success proves that the facility’s defenses are adequate. Duke is like “WTF?” and the general says that, since three highly trained commandos only made it in with difficulty, it would take an all-out assault force to actually steal the satellite.

Because she’s a condescending bitch, Major Hooper suggests that General Moustache should show the Joes the satellite because “they look like they could use an education.” The fact that the writers have dialed her bitchiness up to eleven makes it pretty obvious that she’s going to turn out to be evil. General Moustache has a brief moment of indecision as he tries to decide whether or not to show them the super-secret satellite, but in the end he’s like “Sure, why the hell not?”

The satellite looks appropriately futuristic, though Major Hooper tells everyone that it’s too expensive for what it does (because she’s an accountant, and all accountants are penny-pinching tightwads). That allows her cram in some exposition about how this is the “Ultimate Relay Star” (and I’m guessing that’s supposed to be its proper name as opposed to a generic description) and it can transmit the most powerful energy to “anywhere at any time.”

Hooper sticks one of her earrings on the satellite. Somehow, Cobra Commander is able to see this on his viewscreen. But if Cobra was able to plant a hidden surveillance camera in the silo ahead of time, why couldn’t they also plant the homing device? Also, the earring undergoes a dramatic transformation: on Hooper’s ear, it was just a dull gray sphere. When she sticks it on the satellite, it’s still dull and gray. But when Cobra Commander sees it, it’s become the microchip with the glowing-eyed Cobra sigil that we saw earlier. Note to Cobra Commander: homing devices usually work best when they’re difficult to detect. Maybe you shouldn’t emblazon them with your very distinctive logo and give them sparkly LCD eyes.

As he watches the second tracking device being put into place, Cobra Commander squeals about how ‘exquisite’ it is, like he’s  just received a 10-carat engagement ring or something. Destro technobabbles about how the MASS device works. It seemed vaguely plausible when I was a kid—now it just seems absolutely fucking stupid. You know your technobabble sucks when a humanities major thinks it’s laughable.

‘Maj. Hooper’ rips off her disguise, revealing the Baroness.  She then dons some weird green-tinted glasses. Is she planning to go to the Emerald City or something?

The Joes are trapped outside the silo when the emergency doors shut, but Duke decides to use the gantry elevators to life the walls off their foundations (!). Amazingly, this works, and our team of heroes race inside. Cobra has used the MASS device to teleport in a strike team, and although it consists of dozens of soldiers and two HISS tanks, they are swiftly routed by the four Joes (though at some point, some random Good Guy Infantrymen do show up to provide backup fire power).

Oddly enough, the military seems to be storing tanks and motorcycles in the silo as well. I have no idea why—they appear to be unmanned since they do jack shit during the battle. I suppose it’s possible that the Cobra strike team managed to disable them in the 30 seconds that they had the silo to themselves, but let’s face it, that would have been a smart move, and Cobra is dumber than a box of cat turds.

This battle does a nice job of introducing us to the curious properties of the Joes laser guns. Although one blast is capable of blowing up a HISS tank, humans themselves seem more or less impervious to them. And although the Joes are firing pretty indiscriminately, neither the satellite nor the silo takes damage. Ultimately, Maj. Bludd and his Cobra Cannon Fodder are forced to hide behind the satellite.

Back at the Cobra Temple, Cobra Commander berates Destro for being incompetent (talk about the pot calling the kettle black!), but Destro is like “bitch, please.” And for some reason, the animators felt compelled to show us Cobra Commander’s package. Apparently he dresses to the right.

Although the MASS device was incapable of sucking up the satellite a few minutes ago, Cobra can now use it to suck up both the satellite AND the attack party.  Cobra must have some sweet tech support staff to have gotten it fixed so quickly.

Maj. Bludd and Baroness almost miss their ride home when they step out to surrender to Duke, but fortunately they manage to run back to the wavy blue energy field in time. Because Duke is a rampant moron, he follows them and gets spirited away to Cobra HQ.  As soon as he arrives, Cobra mooks try to capture them, and he manages to evade them for a while (as dumb as Duke is, he’s still smarter than your average Cobra mook). In a rare bit of common sense, the Cobra mooks pile on Duke instead of coming at him alone or in pairs, and this lets one of the mooks tap Duke’s shoulder, which knocks him out cold. Cobra Commander has the now-unconscious Duke sent to the ‘Slave Pit’ (he really thought of everything when he built this HQ, didn’t he?) to “prepare him for sport.”

As Duke is being dragged away, Destro manages to launch the satellite into orbit within minutes of its arrival (I guess satellite technology is strictly plug and play). There’s no meticulous positioning or any of that nonsense. All Destro has to do is shout “fire” and that baby is airborne. It seems that this particular device is some sort of satellite/rocket hybrid, because although we see plenty of fire when it lifts off, nothing gets jettisoned as it goes into space. Now I would have thought that launching a satellite/rocket combo in an enclosed room wouldn’t be terribly smart, but whoever engineered this wondrous device managed to figure out a way to minimize those pesky rocket plumes.

With the satellite in orbit, Cobra is free to start their Nefarious Plan™. While the Joes ponder “Cobra’s weird fade-in, fade-out technique,” a shifty-looking character puts a sparkly homing device on the Eiffel Tower. Seriously? Cobra can’t figure out where the Eiffel Tower is without a homing device?

With the satellite in orbit, Cobra is free to start their Nefarious Plan™. While the Joes ponder “Cobra’s weird fade-in, fade-out technique,” a shifty-looking character puts a sparkly homing device on the Eiffel Tower. Seriously? Cobra can’t figure out where the Eiffel Tower is without a homing device?

Synergy  The Joes’ computer helpfully suggests that they should find Nobel-prize winning scientist Dr. Lazlo Vandermeer. Like all real scientists, he’s wearing a lab coat in the official photo that the computer pulls up. The computer also says that Dr. Vandermeer was last seen in his farm in New England, which appears to be nothing more than a log cabin.

Further consideration of Dr. Vandemeer is preempted by Cobra Commander, who has taken over every TV and radio station on earth in order to broadcast a threat to the world’s leaders. Cobra Commander is at his hammiest as he shows that Cobra can make the Eiffel Tower disappear before Parisians’ very eyes. He gives the governments of the world 24 hours to surrender, ending his broadcast with an enthusiastic “COBRAAAAAAAAAAA!”

We then cut to Duke in the Slave Pit. Everyone except Duke is shuffling around in tattered rags and sporting headbands with little lights. Duke decides that the two lights are “the readout on some sort of brain scanner.” I’m not sure that would be my first reaction upon seeing a lighted headband, but whatevs. Anyway, the Baroness comes in and exposits that all the other slaves have been turned into mindless slaves by Cobra, and Duke will soon join them after he’s appeared in the Arena of Sport.

Now we see a fleet of Joe helicopters heading out to Vandermeer’s farm, which looks a lot more opulent than the Abe Lincoln-esque log cabin that the computer showed them. The good doctor is out painting in a field in his lab coat (I guess it doubles as a smock), and he waves cheerfully to the Joes as they prepare to land. But when the camera pans to the nearby woods, we see that the real doctor (who is also wearing his lab coat, incidentally) is tied to a tree and surrounded by a battalion of Cobra mooks and HISS tanks. When the Joes land, Fake!Vandermeer reveals himself to be Maj. Bludd in disguise (Cobra must have a top-notch makeup and prosthetics team at their disposal), and a firefight ensues. As usual, Cobra is totally ineffective, and Bludd and his buddies are forced to run off into the sunset with their tails between their legs.

The Joes rescue Real!Vandermeer, who reveals that Cobra “stole the secrets of MASS.” The Joes seem surprised that the doctor was working on the MASS project, which is odd considering the whole reason they went out to see him in the first place was because the computer said he was the world’s leading expert. Real!Vandermeer says that the Joes will have to build their own MASS device if they want to stop Cobra, and Scarlett cheerfully concurs. After all, what does she care? It’s just taxpayer money, after all.

Meanwhile, Duke is fitted with his own lighted headband and dragged off to the arena. As he’s led away, one of the slave girls mumbles something about how she needs to figure out a way to help him. It’s not quite clear how she managed to circumvent the headband, but okay. Whatever. She also has a weird, generically foreign accent.

We then cut to the Cobra Arena of Sport (yes, that’s actually what Cobra Commander calls it, like Cobra is just sponsoring it a la Ford Field or Comerica Park). It looks like your typical Roman-style arena, and the stands are filled to the brim. I wonder if all Cobra mooks get free tickets as part of their compensation package? Duke once again shows his massive ineptitude by charging toward the box where Cobra Commander and Destro are seated and trying to climb a giant Cobra banner that’s hanging down in front. Dude, I know you’re the leader of GI Joe and everything, but do you really think that you can just climb up to the top of the box and beat the living shit out of Cobra Commander in front of thousands and thousands of his minions? Granted, most Cobra personnel have wallpaper paste for brains, but I think even the dumbest of them would be able to foil your idiotic plan.

Sadly, we never get to see Duke’s bullet-riddled body falling down to the arena floor because Destro whips out his joystick and begins wiggling it around. No, that’s not a euphemistic description of anything. The mind-control mojo kicks in, and Duke grimaces like he’s in one of those old Anacin commercials. Destro yammers on about how Duke’s motor reflexes are in his control, and uses the joystick to make him bow. Cobra Commander seems totally blasé about all this. He’s just sitting there resting his chin on his hand like he’s seen it all before. Maybe Destro does this routine every…damn…time, so it’s just gotten old. I also love how Destro is just moving the joystick back and forth—I’m not quite sure how that makes someone bow.

Once Duke has been sufficiently humiliated, Cobra Commander whips out his own joystick and a giant in a blue speedo and a leather-daddy harness enters the arena. He looks a bit like a cross between He-Man and Cher. Somehow, I’m not surprised that this dude is under Cobra Commander’s control. As he and Destro prepare to use Butch the Barbarian and Duke for their very own game of Rock ‘Em Sock ‘Em Robots, the screen fades to black and the episode ends.

I had a blast writing this recap, and I hope you enjoyed reading it. I plan to make this a semi-regular feature here at The House of Life, so check back for more GI Joe-related hilarity!