Datamining Reaper of Souls

A version of Reaper of Souls, the Diablo III expansion pack, has been leaked and subsequently datamined by eager fans. Now the results have to be taken with a heaping grain of salt because RoS is still a long ways from release, but there are some interesting tidbits nonetheless. If you want to experience RoS as a wide-eyed virgin, I suggest you skip this post. That being said, I’m not going to discuss anything too spoilery (I’m not going to talk about new lore or plot points).

By User:Holek (Own work) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0)%5D, via Wikimedia Commons
Blizzard has already said that the existing five classes will get an overhaul in RoS, but I was a little bit surprised at some of the changes they’re contemplating. For example, the Wizard might become more of an elementalist like the Sorceress in Diablo II. The Arcane Orb runes Arcane Nova, Tap the Source, and Celestial Orb could end up being replaced by Spark, Scorch, and Frozen Orb (which do lightning, fire, and cold damage, respectively), while Magic Missile’s Penetrating Blast and Attunement runes might be replaced by Conflagrate and Glacial Spike (which, as you probably guessed, do fire and cold damage). Even the ever-popular Spectral Blade could get an elemental overhaul, with Deep Cuts being replaced by Flame Blades and Impactful Blades becoming Ice Blades.

Some of these new runes also seem to impart an elemental buff of sorts. Each enemy you kill using Flame Blades will apparently increase the damage of your fire spells by 1% over 5 seconds, while Spark does something similar for lightning spells. Right now, elemental damage in D3 is strictly cosmetic (except for cold damage, which can slow/freeze enemies), but designer Travis Day has indicated that Blizzard wants to give elemental attacks unique properties once more.

The increased emphasis on elemental attacks is interesting because, when the Wizard was first announced, the D3 team said that they wanted to move away from the whole ‘elemental magic user’ paradigm in order to differentiate her from the Sorceress. I’d be curious to know why they changed their mind. My guess is that it ultimately boils down to build diversity. By differentiating the various types of damage and offering buffs, Blizzard can theoretically give players more tactical choices. While some people will undoubtedly gripe that they are rehashing the Sorceress, I think the changes have the potential to make the Wizard an even more enjoyable character to play.

The datamining has also revealed a lot of promising-looking side quests. It looks like the followers will finally get the unique missions that were promised when they were first revealed, and there are also a number of challenges that seem reminiscent of Torchlight II’s Phase Beast portals. I’m also intrigued by the quests that are identified as “OpenWorld_Tutorial.” It would be nice if they had a mode where you could just explore instead of having to repeat the same quests time and time again, so I’m keeping my fingers crossed!

As I mentioned earlier, all this information is highly speculative, and it’s virtually certain that some or all of the things I’ve mentioned won’t appear in the final game. If there’s one thing that D3C’s development has taught us, it’s that Blizzard loves to change their minds!

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