One of the best games ever gets a sequel

I love Planescape: Torment. Although the graphics are horribly dated (it was released in 1999, after all) and some of the mechanics are a bit cumbersome, the game’s writing is so phenomenal that it’s easy to overlook those things. It’s certainly worlds away from the banal, cliche-ridden dialogue of Diablo IIIPlanescape is the sort of game that lingers in your mind long after you’ve stopped playing. 

Sadly, Planescape didn’t sell well when it was initially released. But the intervening years have been kind to it, and it continues to appear on lists of the best games. Even now, it’s one of the bestselling titles on GOG, which isn’t too shabby for a game that was released back when we were still worrying about Y2K!

Thanks to its continued popularity, some of Planescape‘s creators have decided to produce a ‘spiritual cycle’ called Torment: Tides of NumeneraUnfortunately, it won’t be set in the Planescape universe since Planescape is part of the Dungeons & Dragons IP and Wizards of the Coast has mothballed that particular setting. But Torment will make use of a setting devised by D & D veteran Monte Cook, so I’m sure it will be just as awesome. Not only that, but Patrick Rothfuss (yes, the Patrick Rothfuss) will also be part of the design team.

Torment is still a long way from release (it’s currently slated to ship in December 2014), but I have a feeling it’ll be well worth the wait.

Diablo III: Wrath

The Darkness Falls, Heroes Rise promotional page finally reached 100%, which means “Wrath” is now unlocked. I was hoping to embed it here, but WordPress is being lame and won’t let me embed anything. So here’s a link instead.

Overall, I liked it. Even though it doesn’t contain anything new, it’s still a nice treat for fans. Auriel’s a lot more badass than I thought she’d be. In the Book of Cain, her Cord of Hope seemed kind of lame (“Auriel will sometimes drape Al’maiesh, the Cord of Hope, around her comrades’ shoulders to grand them clarity of thought and emotion.”). It sounded like little more than an angelic Ribbon Dancer. Color me impressed when I saw her use it to hack through demons and fetter the Lord of Terror himself!

The city/fortress behind the demon army was also a nice touch. I don’t know if it was supposed to be the Pandemonium Fortress from Diablo II, or if it’s just an unnamed settlement in Hell. Whatever it is, I hope it shows up in the game itself.

When I checked out the fan reaction to “Wrath,” I was surprised to see that a number of fans didn’t seem to like it. Granted, the Diablo fandom seems to have a number of chronic bellyachers, but opinion seemed to be even more sharply divided than usual. The animation in particular received a lot of flak from fans. Many people seemed to hate it just because it was anime (one person on Diablo IncGamers even compared it to Sailor Moon! *rolls eyes*), and I don’t think they would have been happy with anything less than full cinematic-quality CGI.

So what did you think of “Wrath”?

 

Diablo 3 Beta: Patch 13

I know some of my readers follow Diablo III, so I thought I’d include a shameless plug for my review of Patch 13 over at the Toonari Post:

Part 1

Part 2

It has all sorts of juicy info about the new skill system (which, incidentally, is really cool, despite what the naysayers say).

In other Diablo-related news, it looks like we may actually have a release date before the sun dies. According to Jay Wilson, we’ll see a release date announcement “in the near future.”  Exciting as this news is, I’m trying not to get my hopes up. After all, Blizzard’s definition of ‘the near future’ may be radically different from that of the man on the Clapham omnibus. 🙂

SkyUI

One of the worst things about Skyrim is its clunky UI. I almost didn’t buy the game because of it, and it’s been something of a thorn in my side ever since. It’s really annoying to have to wade through an endless succession of menus if you want to equip an item from your backpack. True, you can create a favorites list, but if you have a bunch of stuff there, scrolling through it all gets old really fast.

Thankfully, I managed to find a cool mod that makes the inventory a lot more manageable. It’s called SkyUI and it replaces the succession of menus with a single tabbed interface, where each tab contains a different item type (e.g. weapons, armor, potions, ingredients, etc.). It makes for a much nicer presentation, and it speeds up inventory management by quite a bit.

If you do download SkyUI, you should make sure to download the Nexus Mod Manager first. It makes installation a breeze. Plus, if you download other mods, it will help you manage them. Unlike other games, *cough* Diablo III *cough*, Skyrim is wide open to modding (the developers are even producing a Creation Kit to allow fan-made quests). Sites like Skyrim Nexus offer a ton of mods to tailor the game to fit your preferences. Want to wield Gandalf’s sword from LOTR? Now you can! Want to change the game’s flora? You can do that, too! The opportunities for customization are almost limitless.

Palin’ around with the Paladin

Recently, I decided to dust off my copy of Diablo II and start the fight against the Burning Hells anew. At first, I played as an Assassin. I’ve never played as one for any significant length of time, and I thought she might be a good warm-up for the Diablo III Monk. Alas, I soon remembered why I never played her: I just don’t find her fun. I then tried rolling a Javazon, but I didn’t enjoy her either.

Finally, I decided to revisit the Paladin. That was actually the first class I ever played in D2, but I made a whole bunch of newbie mistakes that crippled my character. I was so eager to experiment that I spread my skill points too thinly. I was able to kill Diablo, but when the expansion pack came out and I took my Paladin into Act V, the poor guy couldn’t walk five feet without dying.

Thankfully for my new Paladin, I’ve learned quite a bit in the intervening decade. This time around, I’m restricting my skills to a select few. I’m planning to make a Holy Shock Zealot. I’m only at Level 15, so I haven’t gotten Holy Shock yet, but Zeal is awesome. My guy is cruising through Act I, kicking ass and taking names. His biggest problem is that he occasionally runs out of mana, but I’ve managed to solve that by using a Spiked Club of the Bat that gives him mana leech.

I’m also much better at using gems this time around. My first Paladin didn’t appreciate the power of topazes, but my current one has a nice socketed skullcap that gives him +18% chance to find magic items. Consequently, he’s getting better loot, including a nice rare shield that’s held him in good stead.

What about you? Have you played the Paladin in D2? If so, which build did you use?

Diablo 3 beta observations

The friends-and-family component of the Diablo 3 beta test is now underway, and, in the absence of an NDA, there’s plenty of information swirling around. Of particular interest are the YouTube videos showing actual gameplay footage. They only show the very first areas of the game (the entire beta only encompasses the first third of Act 1), but, from what I’ve seen so far, it looks awesome.  The atmosphere is very dark and brooding, with nary a unicorn or rainbow in sight. The graphics aren’t exactly cutting-edge, but they’re still a treat to see. I’m really glad that Blizzard abandoned the pure randomness of the first two games in favor of hand-designed layouts. It makes for a much more realistic world.

The designers also appear to have done a nice job of scattering lore throughout the game. In the first two Diablos, most of the lore came from your conversations with townsfolk, but in D3 it looks like you find material while adventuring. For example, in one video, the player was treated to a neat little voiceover from Deckard Cain explaining the lore behind the ‘Wretched Mother’ monster. In another video, the player discovered a scrap of a journal that provided a new perspective on Diablo 1’s backstory. This too was relayed as a voiceover, so it didn’t take you out of the action.

The only slightly disappointing aspect of the game so far is the music. The initial theme when you enter the game is quite nice and very reminiscent of the original Tristram theme, but once you start adventuring into the wilderness, the music becomes what might be called “dark ambient.” It’s all very low-key, and it stands in marked contrast with Matt Uelmen’s score for Diablo 2. Uelmen’s work on D2 and D2X is some of the finest music I’ve ever heard in a video game, and I’ve included a number of his songs in my writing music playlists. That being said, I’m not really in a position to pass final judgment on D3’s music since I’ve only heard a handful of songs in isolation. Perhaps they’re much more effective when heard within the game itself.

The joy of conquest

Shameless history nerd that I am, I’m a big fan of the Europa Universalis series from Paradox Interactive. For those of you who haven’t been exposed to the awesomeness that is EU, it’s a series of grand strategy games that allow you to play as one of many different countries during the period from the end of the Middle Ages to the first decades of the 19th century. It’s basically a digital board game: you play on a map that’s divided into numerous provinces and each army is represented by a giant soldier who towers over everything else.

What the games lack in graphical sophistication, they more than make up for in depth. Sometimes, it can feel a little too deep, but it’s nowhere near as bad as Paradox’s other historical strategy games (e.g. Victoria and Hearts of Iron). I still fondly recall the elation of playing as the Byzantines in EU2 and successfully conquering the Turks. That was damn difficult to do, considering they started the game with just two provinces!

The other day I had the inexplicable urge to play Europa Universalis 3, which is the most recent incarnation in the series. I’ve had it for years, but for some reason I never really played it much (though I did buy two of its expansion packs!). After getting everything installed, I sat down and started messing around as the Austrians during the War of the Quadruple Alliance (which started in 1718). EU3 is a bit more complicated than the earlier games, but I still felt right at home. It very much follows the tried-and-true formula that’s so addictive. My first foray into the game ended in ignominy as a precipitous decline in my realm’s stability caused numerous revolts. I decided to restart the scenario and, the second time around, things went much better. I managed to successfully wage war against the Turks (I’ve sacked Istanbul on two separate occasions!) and most of the Balkans are now under my control.

Even though I’ve had a great time with EU3, I’ve also become reacquainted with its downsides. Because of its great complexity, it’s not really a game you can play casually. The pacing can also be inconsistent. In peacetime, the game can actually get rather boring, but when you go to war, you can be bombarded with a million decisions, forcing you to make liberal use of the pause button. Still, on the whole, I’m really glad I rediscovered EU3, and I look forward to many delightful hours of putting smaller countries to the sword.

 

More Diablo 3 news

Last week, Blizzard held a press event with the owners of several Diablo fansites in order to unveil the final (?) bits information before the beta begins. Now that the Non-Disclosure Agreement has expired, the blogosphere has been abuzz with new tidbits about Diablo 3.

For me, the most interesting announcement was that D3 will do away with skill points entirely. In D2, you received a skill point with each level up and you could use it to either augment existing skills or unlock new ones. Now, skills will automatically become available when you reach the necessary character level and, once you activate a skill, it will automatically scale as you level up (or, in some cases, it will scale based on your weapon’s damage). Also, the maximum number of active skills that you can have at any one time has been reduced from seven to six (apparently, you start with two active skills at the beginning of the game, and the number gradually increases as you level up until you reach the six-skill cap).

At first, I thought this change was a bit dodgy. Now that both stat points and skill points are gone, it seemed like it would be impossible to customize your character to any meaningful degree. But after reading interviews with the D3 team, I think the six-skill limit and the runestones will provide enough variety to keep things interesting. I think this new setup will also make the game a lot more enjoyable since it encourages experimentation in a way that Diablo 2 didn’t. When you only get one skill point per level, you can’t afford to take many risks. And since each D2 character only had a few skills that were viable in the long-run, you ended up putting most of your eggs into a very small number of baskets. So even though there will be a six-skill limit, I think D3 will encourage players to develop a broader skill base instead of just spamming one or two high-level abilities.

Blizzard also revealed three quest items that you’ll end up keeping throughout the entire game: the Cauldron of Jordan, the Nephalem Cube, and the Stone of Recall. The Cauldron allows you to sell stuff without returning to town, the Cube allows you salvage goods for their raw materials, and the Stone will allow you to portal back to town. The last item was a bit of a surprise since Blizzard had previously said that they wanted to remove town portals in order to make combat more challenging. No word yet on whether or not there will be any limitations on the Stone’s use, or if it will be just as easy to use as the old Scrolls of Town Portal.

The thing that seems to have generated the most chatter among gamers is the new Auction House feature. Now, it will be possible for you to take your loot and sell it for either in-game gold or real-world money (of course if you’re selling it for real money, Blizzard will take a cut of the profits). This is nothing new, of course. There were a number of third-party sites that allowed you to sell D2 loot. But now Blizzard is making these sales official, and a lot of people aren’t happy. They’re afraid that people with money to burn will end up dominating the game since they’ll be able to fork over cold hard cash in order to buy the best stuff, or that they’ll have to spend money to get the coolest stuff.

Personally, I don’t give a flying Fudrucker about the Auction House. I don’t care about finding the very best equipment; I’m happy to limit myself to the stuff I find naturally in the course of a game. I also don’t play with strangers on Battlenet, so I don’t really care what other people have. Chances are, the only people I’ll play with are The Physicist and perhaps The Elder Mr. Loch, and I can’t see either of them swanning off to the Auction House in search of Phat L00t.

What does annoy me though is the revelation that D3 will require you to be online to play, even in single-player mode. I had assumed that it would be like StarCraft II where they strongly encourage you to be online, but you can ultimately play offline if you wish. But no, Blizzard has decided that all characters will be stored on their servers, so you must be connected to the Internet in order to play any part of the game. This could be tricky for me since I have a temperamental Internet connection that misbehaves from time to time. It has been known to break down for an entire weekend, and it would be very annoying if I couldn’t play D3 at all during that time. It will also be much harder to play D3 when I’m traveling, since free high-speed Internet access isn’t exactly universal. I kinda wish Blizzard would let me play the game how I want and stop forcing Battlenet on me.

If you’re hungry for more info, here’s a report from one of the sites that attended the press event.

Universe Sandbox

When I logged on to Steam the other day, I came across an interesting little program called Universe Sandbox.  After a bit of hemming and hawing, I decided to give in to my curiosity and purchase it.

I hesitate to call it a ‘game’ since it’s more of a simulation than anything else.  Basically, the whole point of Universe Sandbox is to have fun mucking about on a cosmic scale.  See what happens to our solar system if you make the sun 200 times larger!  Bombard the Earth with asteroids and giant teapots!  Tinker with the planets’ orbits and watch the hilarity that ensues!  The whole thing is entirely open-ended, though you can try to win various achievements through Steam.

If you grow tired of molesting our own solar system, you can make your own from scratch.  Many of my attempts ended in  carnage since my planets have a nasty habit of getting sucked into the stars that are supposed to anchor them (then again, maybe I shouldn’t be using Mu Cephei as the focal point of my solar system!).  Eventually, after a lot of trial and error, I managed to figure out the sweet spot that ensures a stable orbit.

Perhaps the greatest thing about Universe Sandbox is that it’s a scientifically accurate toy, so your inner nerd will have a field day with it.  If you’re not careful, you might actually find yourself learning something.  It’s also a bargain at $9.99 if you get it through Steam.

Diablo 3 beta news!

Blizzard president Mike Morhaime announced today during a conference call with investors that internal testing on Diablo 3 has begun and the team hopes to begin the beta test at some point during the third quarter (i.e. between July 1 and September 30).  He also made it clear that a 2011 release is still on the table, much to my delight.

Of course this all needs to be taken with a grain of salt.  This is Blizzard, after all, and they’re not afraid to miss deadlines if they think a game needs more polishing.  But I’m going to play the optimist and assume that we’re finally entering the home stretch after years and years of waiting.

Now the question I have to ask myself is whether or not I want to try to participate in the beta.  On the one hand, I’d love to get my hands on D3 as soon as possible, but on the other hand, I kinda feel like seeing the beta version of the game would ruin some of the magic.  Yeah, I know, I’m weird. 😛