Some thoughts on Diablo III’s latest developments

Blizzard used the Blizzcon opening ceremony to announce a bunch of new stuff for Diablo III. The biggest news is that the fan-favorite Necromancer will be added to the game as a special DLC pack, but there will also be a number of smaller additions as well, including two new areas and some quality-of-life improvements to the UI. Initially, I was excited by this news. The Necromancer was one of my favorite characters in Diablo II, and I’d love to have a chance to play him again. But my excitement was short lived, and I’ve been trying to figure out why that is.

I think the bottom line is that there’s nothing left for me to do in D3 now that I’ve reached level 70 with almost every character. I could keep going in order to rack up paragon points, but that whole system feels bland. The points themselves feel like naked game mechanics, and it’s hard to see them as achievements when they’re shared among all your characters. I don’t particularly enjoy doing rifts or even bounties. They both feel pointless after a while. In Campaign Mode, you have a purpose; in Adventure Mode, you’re just grinding for the sake of grinding. It’s bearable when you’re leveling and getting new abilities, but once you’ve unlocked everything, it becomes tedious. I’d probably enjoy it more if I were more invested in the loot hunt. This isn’t because I think the items are bad or uninteresting. I’m just reluctant to spend hours and hours and hours killing monsters in the hope that I’ll be favored by the RNG. The investment is too steep, and the reward too nebulous.

This isn’t to say that D3 is a bad game. Far from it. I’ve spent over 430 hours in Sanctuary, and I enjoyed every minute. But my taste in games has changed since D3’s release. My focus now is on story-driven games where the replayability comes from your choices rather than your loot. That’s why I love Pillars of EternityPlanescape: Torment, and Skyrim and I’m stoked for Torment: Tides of Numenera and Tyranny. Part of the fun of rolling a new character in those games is being able to make a different set of choices and seeing how they play out in the gameworld.

Unfortunately, D3 is severely lacking in the story department. The plot itself is nothing spectacular, but there are ways to compensate for that. After all, Skyrim has a rather generic plot, too.  But it’s less of an issue because there’s so much else to do. I’ve played Skyrim with five different characters, and each playthrough has felt different from the others. Sometimes, it feels like I’m playing completely different games. In D3 on the other hand, every playthrough is more or less the same. Sure, you might get different random events, but there will be no meaningful differences between each playthough. Obviously, D3 is not going to have as much content as an open-world game like Skyrim, but Blizzard could have added a lot more plot-related diversity. Looking back at the developers’ pre-release comments, it seems they were originally planning to include a lot more story content, but those ambitions went unrealized. Without more story options, there’s not much to keep me invested in the game given my antipathy toward grinding.

Despite my bellyaching, I’ll almost certainly buy the Necromancer pack when it comes out. It’ll give me an opportunity to reach level 70 with a new character, and The Physicist and I can have some fun with him in multiplayer. I’ll probably try Campaign Mode again as well just so I can have a sense of purpose. But that may be my last visit to Sanctuary for a while.

SkyUI

One of the worst things about Skyrim is its clunky UI. I almost didn’t buy the game because of it, and it’s been something of a thorn in my side ever since. It’s really annoying to have to wade through an endless succession of menus if you want to equip an item from your backpack. True, you can create a favorites list, but if you have a bunch of stuff there, scrolling through it all gets old really fast.

Thankfully, I managed to find a cool mod that makes the inventory a lot more manageable. It’s called SkyUI and it replaces the succession of menus with a single tabbed interface, where each tab contains a different item type (e.g. weapons, armor, potions, ingredients, etc.). It makes for a much nicer presentation, and it speeds up inventory management by quite a bit.

If you do download SkyUI, you should make sure to download the Nexus Mod Manager first. It makes installation a breeze. Plus, if you download other mods, it will help you manage them. Unlike other games, *cough* Diablo III *cough*, Skyrim is wide open to modding (the developers are even producing a Creation Kit to allow fan-made quests). Sites like Skyrim Nexus offer a ton of mods to tailor the game to fit your preferences. Want to wield Gandalf’s sword from LOTR? Now you can! Want to change the game’s flora? You can do that, too! The opportunities for customization are almost limitless.