Interview with the developers of Torment: Tides of Numenera

Many of you know that Planescape: Torment is one of my all-time favorite video games (you can read my paean to the game here). Naturally, I’m thrilled that InXile is working on a spiritual successor to Planescape called Torment: Tides of Numenera. I recently had a chance to talk to the developers to learn more about the game, and you can read my interview over at Urban Gaming Elite.

 

Torment: Tides of Numenera First Glimpse

InXile has released a first glimpse video of Torment: Tides of Numenera, and it looks awesome.

Although this is an alpha version of the build and therefore subject to major change, the omens definitely look good. It has a clear Planescape: Torment vibe, though there are subtle refinements: although there’s still a lot of reading to be done, they’ve made it so that dialogue is actually voice acted. I think this is a nice compromise–it helps deepen characterization while keeping the wonderful descriptions that made Planescape: Torment such a joy to play.

The game’s story seems promising, too. Even though the video only shows the barest hints, I’m already intrigued by the Maw. Given the all-star team that’s working on the story, I think it’s safe to say that the end result will be amazing.

So far, the only bad thing about Torment: Tides of Numenera is that it probably won’t be released for another year. 😦